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QEST
2006
IEEE
15 years 5 months ago
Strategy Improvement for Concurrent Reachability Games
A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a ...
Krishnendu Chatterjee, Luca de Alfaro, Thomas A. H...
VTC
2006
IEEE
147views Communications» more  VTC 2006»
15 years 5 months ago
A Proportional Fair Scheduling for Multicast Services in Wireless Cellular Networks
— We propose a new multicast scheduling scheme which can achieve the proportional fair (PF) allocation in the wireless cellular systems. In case of multicast, the scheduler in th...
Chungha Koh, Young Yong Kim
VTC
2006
IEEE
15 years 5 months ago
Switching Between OSTBC and Spatial Multiplexing with Linear Receivers in Spatially Correlated MIMO Channels
— We present a low complexity adaptive transmission approach for spatially correlated MIMO channels. The proposed scheme adaptively switches between orthogonal space-time block c...
Antonio Forenza, Matthew R. McKay, Iain B. Colling...
DOLAP
2006
ACM
15 years 5 months ago
Designing ETL processes using semantic web technologies
One of the most important tasks performed in the early stages of a data warehouse project is the analysis of the structure and content of the existing data sources and their inten...
Dimitrios Skoutas, Alkis Simitsis
ETRA
2006
ACM
136views Biometrics» more  ETRA 2006»
15 years 5 months ago
Computational mechanisms for gaze direction in interactive visual environments
Next-generation immersive virtual environments and video games will require virtual agents with human-like visual attention and gaze behaviors. A critical step is to devise effic...
Robert J. Peters, Laurent Itti
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