Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
In this paper, we explore the feasibility and performance optimization problems for real-time systems that must remain functional during an operation/mission with a fixed, initial...
Abstract. Probabilistic model checking is a formal verification technique that has been successfully applied to the analysis of systems from a broad range of domains, including sec...
John Heath, Marta Z. Kwiatkowska, Gethin Norman, D...
Abstract. This paper describes how high level implementations of (needed) narrowing into Prolog can be improved by analysing definitional trees. First, we introduce a refined repre...
Sharing of structured data in P2P overlays is a challenging problem, especially in the absence of a global schema. The nature of structured data stored in the overlay enforces stri...