Collaboration and information sharing for facilitating patient and clinician mobility is important to consider in supporting computer-based clinical guidelines and protocols. This...
This work presents a collaborative educational game, Time2Play, developed in Second Life, which allows the creation of stories in a collaborative fashion, offering a new form of ex...
: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
: New computer applications, such as the infamous "Napster" system enable the sharing of music over the Internet, with limited communication around this sharing activity ...
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...