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ICALT
2007
IEEE
15 years 4 months ago
The application of IMS Learning Design to Develop Compute-based Educational Game
How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
Miaomiao Zeng, Yueliang Zhou
PAMI
2007
186views more  PAMI 2007»
14 years 9 months ago
Value-Directed Human Behavior Analysis from Video Using Partially Observable Markov Decision Processes
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...
Jesse Hoey, James J. Little
UCS
2007
Springer
15 years 4 months ago
Discriminative Temporal Smoothing for Activity Recognition from Wearable Sensors
Abstract. This paper describes daily life activity recognition using wearable acceleration sensors attached to four different parts of the human body. The experimental data set con...
Jaakko Suutala, Susanna Pirttikangas, Juha Rö...
OTM
2004
Springer
15 years 3 months ago
A Grid-Based Approach for Processing Group Activity Log Files
The information collected regarding group activity in a collaborative learning environment requires classifying, structuring and processing. The aim is to process this information ...
Fatos Xhafa, Santi Caballé, Thanasis Darado...
IROS
2008
IEEE
141views Robotics» more  IROS 2008»
15 years 4 months ago
Active sensing based dynamical object feature extraction
— This paper presents a method to autonomously extract object features that describe their dynamics from active sensing experiences. The model is composed of a dynamics learning ...
Shun Nishide, Tetsuya Ogata, Ryunosuke Yokoya, Jun...