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HICSS
2007
IEEE
122views Biometrics» more  HICSS 2007»
15 years 4 months ago
Learning Conversations in World of Warcraft
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Bonnie A. Nardi, Stella Ly, Justin Harris
ICMAS
1998
14 years 11 months ago
Multi-Machine Scheduling - A Multi-Agent Learning Approach
Multi-machine scheduling, that is, the assigment of jobs to machines such that certain performance demands like cost and time effectiveness are fulfilled, is a ubiquitous and comp...
Wilfried Brauer, Gerhard Weiß
UAI
2004
14 years 11 months ago
Active Model Selection
Classical learning assumes the learner is given a labeled data sample, from which it learns a model. The field of Active Learning deals with the situation where the learner begins...
Omid Madani, Daniel J. Lizotte, Russell Greiner
ICALT
2005
IEEE
15 years 3 months ago
ActiveTutor
In this paper we present an architecture dedicated to an intelligently assisted educational tool which integrates within a unified framework software rational agents both at the m...
Jean Pierre Fournier
ICML
2010
IEEE
14 years 11 months ago
Interactive Submodular Set Cover
We introduce a natural generalization of submodular set cover and exact active learning with a finite hypothesis class (query learning). We call this new problem interactive submo...
Andrew Guillory, Jeff Bilmes