Sciweavers

2285 search results - page 147 / 457
» Active Imitation Learning
Sort
View
144
Voted
CE
2004
153views more  CE 2004»
15 years 3 months ago
Let's get physical: The learning benefits of interacting in digitally augmented physical spaces
Much computer-based learning is largely passive, based primarily on task-based, exercise-driven interactions. We argue that computers have greater potential for promoting more act...
Sara Price, Yvonne Rogers
WWW
2005
ACM
16 years 4 months ago
Designing learning services: from content-based to activity-based learning systems
The need for e-learning systems that support a diverse set of pedagogical requirements has been identified as an important issue in web-based education. Until now, significant R&a...
Pythagoras Karampiperis, Demetrios G. Sampson
121
Voted
CVPR
2010
IEEE
15 years 8 months ago
An Online Approach: Learning-Semantic-Scene-by-Tracking and Tracking-by-Learning-Semantic-Scene
Learning the knowledge of scene structure and tracking a large number of targets are both active topics of computer vision in recent years, which plays a crucial role in surveilla...
Xuan Song, Xiaowei Shao, Huijing Zhao, Jinshi Cui,...
146
Voted
WWW
2004
ACM
16 years 4 months ago
Mining models of human activities from the web
The ability to determine what day-to-day activity (such as cooking pasta, taking a pill, or watching a video) a person is performing is of interest in many application domains. A ...
Mike Perkowitz, Matthai Philipose, Kenneth P. Fish...
138
Voted
CANDC
2007
ACM
15 years 5 months ago
All I really need to know (about creative thinking) I learned (by studying how children learn) in kindergarten
This paper argues that the “kindergarten approach to learning” – characterized by a spiraling cycle of Imagine, Create, Play, Share, Reflect, and back to Imagine – is idea...
Mitchel Resnick