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ECTEL
2006
Springer
15 years 1 months ago
Production and Deployment of Educational Videogames as Assessable Learning Objects
Abstract. The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses...
Iván Martínez-Ortiz, Pablo Moreno-Ge...
ECTEL
2006
Springer
15 years 1 months ago
Who Needs "Blended Learning"? Some Thoughts on a Political Concept
The paper covers the topic from an e-learning provider's perspective on the basis of practical experience and discussions with corporate and SME partners. In this paper the au...
Ray Mary Rosdale
IADIS
2008
14 years 11 months ago
Modelling Collaborative Competence Level Using Machine Learning Techniques
Using open e-learning platforms as a tool to support the learning process has become an international tendency. Specially, in order to motivate the achievement of desired competen...
Laura Mancera Valetts, Silvia Baldiris Navarro, Ra...
IADIS
2003
14 years 11 months ago
E-Blended Learning for Distance Learners
E-blended learning as a new methodology will be explained. E-blended learning scenario for distance learners will include live sessions. During the last years we developed e-learn...
Jeanne Schreurs
AAAI
2012
13 years 15 days ago
A Testbed for Learning by Demonstration from Natural Language and RGB-Depth Video
We are developing a testbed for learning by demonstration combining spoken language and sensor data in a natural real-world environment. Microsoft Kinect RGBDepth cameras allow us...
Young Chol Song, Henry A. Kautz