Abstract. The generalization of game-based Learning Objects as serious learning material requires their integration into pre-existing e-learning infrastructure (systems and courses...
The paper covers the topic from an e-learning provider's perspective on the basis of practical experience and discussions with corporate and SME partners. In this paper the au...
Using open e-learning platforms as a tool to support the learning process has become an international tendency. Specially, in order to motivate the achievement of desired competen...
Laura Mancera Valetts, Silvia Baldiris Navarro, Ra...
E-blended learning as a new methodology will be explained. E-blended learning scenario for distance learners will include live sessions. During the last years we developed e-learn...
We are developing a testbed for learning by demonstration combining spoken language and sensor data in a natural real-world environment. Microsoft Kinect RGBDepth cameras allow us...