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IWEC
2007
14 years 11 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
ECTEL
2007
Springer
15 years 4 months ago
Enabling Project-Centred Learning through Flexible Processes: the COOPER Experience
This paper proposes a model-driven, extensible platform, delivered on the Web, which is able to support long-distance collaboration of students’ teams working on complex projects...
Stefano Ceri, Florian Daniel, Maristella Matera, A...
ISWC
2003
IEEE
15 years 3 months ago
Unsupervised, Dynamic Identification of Physiological and Activity Context in Wearable Computing
Context-aware computing describes the situation where a wearable / mobile computer is aware of its user’s state and surroundings and modifies its behavior based on this informat...
Andreas Krause, Daniel P. Siewiorek, Asim Smailagi...
AAAI
2010
14 years 11 months ago
Active Inference for Collective Classification
Labeling nodes in a network is an important problem that has seen a growing interest. A number of methods that exploit both local and relational information have been developed fo...
Mustafa Bilgic, Lise Getoor
ICA
2010
Springer
14 years 10 months ago
Decomposition of EEG Signals for Multichannel Neural Activity Analysis in Animal Experiments
We describe in this paper an advanced protocol for the discrimination and the classification of neuronal spike waveforms within multichannel electrophysiological recordings. Sparse...
Vincent Vigneron, Hsin Chen, Yen-Tai Chen, Hsin-Yi...