How can game designers realize the balance of “educational function” and “entertainment” in a Computer-based Educational Game (CEG)? The concept of IMS learning design (LD...
We have explored the role of the interaction of slow and fast intracellular dynamics in generating precise spiking-bursting activity in a model of the heartbeat central pattern gen...
In this paper, we present a new model for concurrency control that supports cooperation of design tools and designers in a design environment. We capture characteristic access and...
The KBSE community is actively engaged in finding ways to represent software and the activities that relate to various stages in its lifecycle. While the wealth of modeling activ...
Constraint-based techniques are frequently used in solving real-life scheduling problems thanks to natural modeling capabilities and strong constraint propagation techniques encod...