The performance of traditional image retrieval approaches remains unsatisfactory, as they are restricted by the wellknown semantic gap and the diversity of textual semantics. To t...
Chuanghua Gui, Jing Liu, Changsheng Xu, Hanqing Lu
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Multi-machine scheduling, that is, the assigment of jobs to machines such that certain performance demands like cost and time effectiveness are fulfilled, is a ubiquitous and comp...
Classical learning assumes the learner is given a labeled data sample, from which it learns a model. The field of Active Learning deals with the situation where the learner begins...
In this paper we present an architecture dedicated to an intelligently assisted educational tool which integrates within a unified framework software rational agents both at the m...