We introduce a framework for actively learning visual categories from a mixture of weakly and strongly labeled image examples. We propose to allow the categorylearner to strategic...
In the present study, using event-related functional magnetic resonance imaging, we investigated a group of participants on a grammaticality classification task after they had bee...
Karl Magnus Petersson, Christian Forkstam, Martin ...
Abstract. In mobile and ubiquitous computing, there is a strong need for supporting different users with different interests, needs, and demands. Activity recognition systems for c...
Martin Berchtold, Matthias Budde, Hedda Rahel Schm...
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
Mobile learning is widely regarded as the next generation of learning technologies, and refers to the use of mobile devices in education to enhance learning activities. The increa...