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SIGCSE
2005
ACM
108views Education» more  SIGCSE 2005»
15 years 3 months ago
Teaching and learning ethics in computer science: walking the walk
The author shares techniques used in a successful "Ethics and Professionalism" class at California State University, San Bernardino. The author describes active learning...
Richard J. Botting
CRIWG
2010
14 years 11 months ago
Digital Workbook: A Mobile Learning Environment to Support Collaborative Examinations
It is already known that some collaborative assessment processes can provide students not only the possibility to show how well they have understood knowledge content, but also the...
Iván D. Claros, César A. Collazos, L...
IWEC
2007
14 years 11 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
ECTEL
2007
Springer
15 years 4 months ago
Enabling Project-Centred Learning through Flexible Processes: the COOPER Experience
This paper proposes a model-driven, extensible platform, delivered on the Web, which is able to support long-distance collaboration of students’ teams working on complex projects...
Stefano Ceri, Florian Daniel, Maristella Matera, A...
ISWC
2003
IEEE
15 years 3 months ago
Unsupervised, Dynamic Identification of Physiological and Activity Context in Wearable Computing
Context-aware computing describes the situation where a wearable / mobile computer is aware of its user’s state and surroundings and modifies its behavior based on this informat...
Andreas Krause, Daniel P. Siewiorek, Asim Smailagi...