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» Active and reactive use of virtual neural sensors
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WD
2010
14 years 7 months ago
QoE estimation of a location-based mobile game using on-body sensors and QoS-related data
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...
WICON
2008
14 years 11 months ago
SAMPL: a simple aggregation and message passing layer for sensor networks
In recent years, wireless sensor networking has shown great promise in applications ranging from industrial control, environmental monitoring and inventory tracking. Given the res...
Anthony Rowe, Karthik Lakshmanan, Ragunathan Rajku...
IJCAI
2007
14 years 11 months ago
Augmented Experiment: Participatory Design with Multiagent Simulation
To test large scale socially embedded systems, this paper proposes a multiagent-based participatory design that consists of two steps; 1) participatory simulation, where scenario-...
Toru Ishida, Yuu Nakajima, Yohei Murakami, Hideyuk...
IJCNN
2006
IEEE
15 years 3 months ago
Design of Optimal PI Controllers for Doubly Fed Induction Generators Driven by Wind Turbines Using Particle Swarm Optimization
– When subjected to transient disturbances in the power grid, the variable frequency converter (VFC) is the most sensitive part in the variable-speed wind turbine generator syste...
Wei Qiao, Ganesh K. Venayagamoorthy, Ronald G. Har...
ECCV
2008
Springer
15 years 11 months ago
Temporal Dithering of Illumination for Fast Active Vision
Active vision techniques use programmable light sources, such as projectors, whose intensities can be controlled over space and time. We present a broad framework for fast active v...
Srinivasa G. Narasimhan, Sanjeev J. Koppal, Shunta...