Approximate Nearest Neighbor (ANN) methods such as Locality Sensitive Hashing, Semantic Hashing, and Spectral Hashing, provide computationally ecient procedures for nding objects...
We examine learning culture in a popular online game, World of Warcraft. We analyze the way players learn this complex game through chat conversation with peers. We describe three...
Multi-machine scheduling, that is, the assigment of jobs to machines such that certain performance demands like cost and time effectiveness are fulfilled, is a ubiquitous and comp...
We revisit the device-driver architecture supported by the majority of operating systems, where a driver is a passive object that does not have its own thread of control and is on...
Classical learning assumes the learner is given a labeled data sample, from which it learns a model. The field of Active Learning deals with the situation where the learner begins...