: In the traditional classroom, students learned to depend on tutors for their motivation, direction, goal setting, progress monitoring, self-assessment, and achievement. A fundame...
Animated pedagogical agents that inhabit interactive learning environments can exhibit strikingly lifelike behaviors. In addition to providing problem-solving advice in response t...
James C. Lester, Sharolyn A. Converse, Susan H. Ka...
We propose an e-learning scenario where eye tracking is exploited to get valuable data about user behavior. What we look at -- as well as how we do that -- can in fact be used to ...
We have developed and implemented a case-based approach for introducing discrete event simulation to undergraduate and graduate manufacturing engineering students. Students learn ...
We focus on how infants’ discovery of a range of affordances and effectivities contributes to participating in a new activity. We emphasize how caregivers bracket ongoing action...