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PERSUASIVE
2009
Springer
15 years 4 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
SIGCSE
2004
ACM
132views Education» more  SIGCSE 2004»
15 years 3 months ago
Using game days to teach a multiagent system class
Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today’s world. It combines artificial intelligence (AI) and distr...
Leen-Kiat Soh
SIGIR
2011
ACM
14 years 18 days ago
Learning to rank from a noisy crowd
We study how to best use crowdsourced relevance judgments learning to rank [1, 7]. We integrate two lines of prior work: unreliable crowd-based binary annotation for binary classi...
Abhimanu Kumar, Matthew Lease
WWW
2010
ACM
15 years 1 months ago
Diversifying landmark image search results by learning interested views from community photos
In this paper, we demonstrate a novel landmark photo search and browsing system, Agate, which ranks landmark image search results considering their relevance, diversity and qualit...
Yuheng Ren, Mo Yu, Xin-Jing Wang, Lei Zhang, Wei-Y...
SEKE
2004
Springer
15 years 3 months ago
Supporting the Requirements Prioritization Process. A Machine Learning approach
Requirements prioritization plays a key role in the requirements engineering process, in particular with respect to critical tasks such as requirements negotiation and software re...
Paolo Avesani, Cinzia Bazzanella, Anna Perini, Ang...