Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
Computer Supported Collaborative Learning could achieve a high impact on education for countries around the world if good enough tools were accounted in order to set Collaborative...
The world globalization process, the increasing demand for communication and information technologies create a demand for collaborative applications. Aiming at supporting communic...
It is well known that both space and the spatial organization play an important role in our work and learning environments as well as in everyday life. There is a definite need fo...
Christos Bouras, Ch. Tegos, V. Triglianos, Thrasyv...