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GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 3 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
VR
1999
IEEE
169views Virtual Reality» more  VR 1999»
15 years 2 months ago
Hand-Held Windows: Towards Effective 2D Interaction in Immersive Virtual Environments
The study of human-computer interaction within immersive virtual environments requires us to balance what we have learned from the design and use of desktop interfaces with novel ...
Robert W. Lindeman, John L. Sibert, James K. Hahn
IWEC
2004
14 years 11 months ago
Commedia Virtuale: Theatre Inspiration for Expressive Avatars
We are investigating face, hand and body expressions to be applied to avatars of a virtual environment to improve their communication capabilities and enrich and facilitate their p...
Ben Salem
CCGRID
2005
IEEE
15 years 3 months ago
Enabling technologies for future learning scenarios: the semantic grid for human learning
In this paper, starting from the limitations and constrains of traditional human learning approaches, we outline new suitable approaches to education and training in future knowle...
Angelo Gaeta, Pierluigi Ritrovato, Francesco Orciu...
TLT
2008
90views more  TLT 2008»
14 years 9 months ago
Group Scribbles to Support Knowledge Building in Jigsaw Method
The jigsaw method empowers students to build their own knowledge through successive engagement through interactions in original group discussions and in expert group discussions. H...
Chee-Kit Looi, Chiu-Pin Lin, Kuo-Ping Liu