Storytelling is a method by which members of a community communicate, learn and build identity. In the CIPHER project we aim to provide customisable tools for the sharing of stori...
Trevor D. Collins, Paul Mulholland, David Bradbury...
Educational games may be particularly suited to teaching social learning skills with virtual humans. We investigate the importance of social goals and engaging social interactions ...
—Many collaboration platforms are realized as service-oriented systems enabling flexible compositions of services and support of interactions. Interactions between entities in s...
This work proposes concepts, designs, experiences and lessons learned from some studies of ad hoc learning supported by wireless and mobile technologies. The ad hoc learning activi...
: In the traditional classroom, students learned to depend on tutors for their motivation, direction, goal setting, progress monitoring, self-assessment, and achievement. A fundame...