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103
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IJAMC
2010
114views more  IJAMC 2010»
14 years 11 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor
INFOCOM
2010
IEEE
14 years 11 months ago
Delay Analysis for Cognitive Radio Networks with Random Access: A Fluid Queue View
Abstract—We consider a cognitive radio network where multiple secondary users (SUs) contend for spectrum usage, using random access, over available primary user (PU) channels. Ou...
Shanshan Wang, Junshan Zhang, Lang Tong
109
Voted
PVLDB
2008
107views more  PVLDB 2008»
14 years 11 months ago
Constrained locally weighted clustering
Data clustering is a difficult problem due to the complex and heterogeneous natures of multidimensional data. To improve clustering accuracy, we propose a scheme to capture the lo...
Hao Cheng, Kien A. Hua, Khanh Vu
105
Voted
JMLR
2010
195views more  JMLR 2010»
14 years 11 months ago
Online Learning for Matrix Factorization and Sparse Coding
Sparse coding—that is, modelling data vectors as sparse linear combinations of basis elements—is widely used in machine learning, neuroscience, signal processing, and statisti...
Julien Mairal, Francis Bach, Jean Ponce, Guillermo...
120
Voted
JUCS
2010
135views more  JUCS 2010»
14 years 11 months ago
A Service-Oriented Platform for Ubiquitous Personalized Multimedia Provisioning
: As multimedia contents are becoming widely used in ubiquitous computing environments among many application fields, e.g., education, entertainment, and live surveillance, the dem...
Zhiwen Yu, Changde Li, Xingshe Zhou, Haipeng Wang