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88
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EGH
2004
Springer
15 years 3 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
81
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CMPB
2010
96views more  CMPB 2010»
14 years 10 months ago
Towards real-time radiation therapy: GPU accelerated superposition/convolution
We demonstrate the use of highly parallel graphics processing units (GPUs) to accelerate the Superposition/Convolution (S/C) algorithm to interactive rates while reducing the numbe...
Robert Jacques, Russell Taylor, John Wong, Todd Mc...
ICPR
2008
IEEE
15 years 4 months ago
Cellular automaton for ultra-fast watershed transform on GPU
In this paper we describe a cellular automaton (CA) used to perform the watershed transform in N-D images. Our method is based on image integration via the Ford-Bellman shortest p...
Claude Kauffmann, Nicolas Piche
ICCABS
2011
14 years 1 months ago
Towards accelerating molecular modeling via multi-scale approximation on a GPU
—Research efforts to analyze biomolecular properties contribute towards our understanding of biomolecular function. Calculating non-bonded forces (or in our case, electrostatic s...
Mayank Daga, Wu-chun Feng, Thomas Scogland
CGF
2008
217views more  CGF 2008»
14 years 10 months ago
A Flexible Kernel for Adaptive Mesh Refinement on GPU
We present a flexible GPU kernel for adaptive on-the-fly refinement of meshes with arbitrary topology. By simply reserving a small amount of GPU memory to store a set of adaptive ...
Tamy Boubekeur, Christophe Schlick