Mobile Augmented Reality System (MARS) based elearning environments equip a learner with a mobile wearable see-through display that interacts with training/learning software. MARS...
To build autonomous robots able to live and interact with humans in a real-world dynamic and uncertain environment, the design of architectures permitting robots to develop attachm...
In order to provide a generic, applicationindependent and resource-efficient framework for server redundancy and session failover, the IETF RSerPool WG is currently standardizing ...
Growing numbers of pervasive devices are gaining access to the Internet. However, much of the existing rich multimedia content cannot be handled by mobile client devices with limi...
Pervasive computing applications are increasingly leveraging contextual information from several sources to provide users with behavior appropriate to the environment in which the...