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EL
2002
181views more  EL 2002»
14 years 11 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
RCC
2000
113views more  RCC 2000»
14 years 11 months ago
The Aristotle Approach to Open Hypermedia
Large-scale distributed hypermedia systems comprise a generation of powerful tools to meet the demands of the new information globalization era. The most promising of such systems...
Costas Petrou, Drakoulis Martakos, Michael Hatzopo...
CN
1999
115views more  CN 1999»
14 years 11 months ago
A large scale distributed intrusion detection framework based on attack strategy analysis
To appropriately address the problem of large-scale distributed intrusion assessment/detection, issues such as information exchange, work division and coordination amongst various...
Ming-Yuh Huang, Robert J. Jasper, Thomas M. Wicks
JIIS
2002
99views more  JIIS 2002»
14 years 11 months ago
Efficient Management of Persistent Knowledge
Although computer speed has steadily increased and memory is getting cheaper, the need for storage managers to deal efficiently with applications that cannot be held into main memo...
Dimitris G. Kapopoulos, Michael Hatzopoulos, Panag...
RC
2002
100views more  RC 2002»
14 years 11 months ago
Efficient Interval Linear Equality Solving in Constraint Logic Programming
Existing interval constraint logic programming languages, such as BNR Prolog, work under the framework of interval narrowing and are deficient in solving systems of linear constrai...
Chong-Kan Chiu, Jimmy Ho-Man Lee