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EEMMAS
2007
Springer
15 years 6 months ago
Engineering Systems Which Generate Emergent Functionalities
Complexity of near future and even nowadays applications is exponentially increasing. In order to tackle the design of such complex systems, being able to engineer self-organising ...
Marie Pierre Gleizes, Valérie Camps, Jean-P...
AIIDE
2006
15 years 1 months ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
AAAI
2011
13 years 12 months ago
Recommendation Sets and Choice Queries: There Is No Exploration/Exploitation Tradeoff!
Utility elicitation is an important component of many applications, such as decision support systems and recommender systems. Such systems query users about their preferences and ...
Paolo Viappiani, Craig Boutilier
ACG
2009
Springer
15 years 6 months ago
Monte-Carlo Tree Search in Settlers of Catan
Abstract. Games are considered important benchmark tasks of artificial intelligence research. Modern strategic board games can typically be played by three or more people, which m...
Istvan Szita, Guillaume Chaslot, Pieter Spronck
ATAL
2009
Springer
15 years 6 months ago
Improving adjustable autonomy strategies for time-critical domains
As agents begin to perform complex tasks alongside humans as collaborative teammates, it becomes crucial that the resulting humanmultiagent teams adapt to time-critical domains. I...
Nathan Schurr, Janusz Marecki, Milind Tambe