The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Recently, opening the learner model to the learner it represents has become more common in adaptive learning environments. There have also been systems that allow instructors acces...
Susan Bull, Andrew Mabbott, Abdallatif S. Abu-Issa
This work addresses the problem of efficiently learning action schemas using a bounded number of samples (interactions with the environment). We consider schemas in two languages-...
—The purpose of this paper is to present a comparison between two methods of building adaptive controllers for robots. In spite of the wide range of techniques which are used for...
Sergiu Goschin, Eduard Franti, Monica Dascalu, San...