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» Adapting computer graphics curricula to changes in graphics
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CVPR
2011
IEEE
14 years 5 months ago
Real Time Head Pose Estimation with Random Regression Forests
Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation ...
Gabriele Fanelli, Juergen Gall, Luc VanGool
89
Voted
SIGCSE
2010
ACM
187views Education» more  SIGCSE 2010»
15 years 2 months ago
Game-themed programming assignments for faculty: a case study
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, re...
Cinnamon Hillyard, Robin Angotti, Michael Panitz, ...
96
Voted
ICS
2010
Tsinghua U.
15 years 2 months ago
Streamlining GPU applications on the fly: thread divergence elimination through runtime thread-data remapping
Because of their tremendous computing power and remarkable cost efficiency, GPUs (graphic processing unit) have quickly emerged as an influential computing platform for a broad ...
Eddy Z. Zhang, Yunlian Jiang, Ziyu Guo, Xipeng She...
ECCV
2010
Springer
15 years 2 months ago
Analyzing Depth from Coded Aperture Sets
Computational depth estimation is a central task in computer vision and graphics. A large variety of strategies have been introduced in the past relying on viewpoint variations, de...
116
Voted
CF
2009
ACM
15 years 4 months ago
Accelerating total variation regularization for matrix-valued images on GPUs
The advent of new matrix-valued magnetic resonance imaging modalities such as Diffusion Tensor Imaging (DTI) requires extensive computational acceleration. Computational accelera...
Maryam Moazeni, Alex A. T. Bui, Majid Sarrafzadeh