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» Adapting computer graphics curricula to changes in graphics
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FDG
2009
ACM
15 years 2 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
WWW
2003
ACM
15 years 10 months ago
Presentation Dynamism in XML Functional Programming meets SMIL Animation
The move towards a semantic web will produce an increasing number of presentations whose creation is based upon semantic queries. Intelligent presentation generation engines have ...
Patrick Schmitz, Simon J. Thompson, Peter R. King
CHI
2005
ACM
15 years 10 months ago
Smart sinks: real-world opportunities for context-aware interaction
Can implicit interaction with a computer easily drive useful interface improvements in physical world settings? This paper presents a case study presenting multiple such context-a...
Leonardo Bonanni, Ernesto Arroyo, Chia-Hsun Lee, T...
ICCV
2001
IEEE
15 years 11 months ago
A Novel Modeling Algorithm for Shape Recovery of Unknown Topology
This paper presents a novel modeling algorithm that is capable of simultaneously recovering correct shape geometry as well as its unknown topology from arbitrarily complicated dat...
Ye Duan, Hong Qin
ASPLOS
2008
ACM
14 years 11 months ago
Tapping into the fountain of CPUs: on operating system support for programmable devices
The constant race for faster and more powerful CPUs is drawing to a close. No longer is it feasible to significantly increase the speed of the CPU without paying a crushing penalt...
Yaron Weinsberg, Danny Dolev, Tal Anker, Muli Ben-...