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» Adapting computer graphics curricula to changes in graphics
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VIS
2004
IEEE
135views Visualization» more  VIS 2004»
15 years 10 months ago
Adaptive 4-8 Texture Hierarchies
We address the texture level-of-detail problem for extremely large surfaces such as terrain during realtime, view-dependent rendering. A novel texture hierarchy is introduced base...
Kenneth I. Joy, Lok M. Hwa, Mark A. Duchaineau
GREC
2003
Springer
15 years 2 months ago
Adaptable Vectorisation System Based on Strategic Knowledge and XML Representation Use
This paper presents a vectorisation system based on the use of strategic knowledge. This one is composed of two parts: a processing library and a graphic user interface. Our proces...
Mathieu Delalandre, Youssouf Saidali, Éric ...
81
Voted
CSDA
2006
100views more  CSDA 2006»
14 years 9 months ago
Implementing a class of structural change tests: An econometric computing approach
The implementation of a recently suggested class of structural change tests, which test for parameter instability in general parametric models, in the R language for statistical c...
Achim Zeileis
SIGGRAPH
1996
ACM
15 years 1 months ago
Flow and Changes in Appearance
An important, largely unexplored area of computer image generation is the simulation of weathering and its effects on appearance. Weathering results from the interaction of the en...
Julie Dorsey, Hans Køhling Pedersen, Pat Ha...
GRAPHITE
2003
ACM
15 years 2 months ago
Varying rendering fidelity by exploiting human change blindness
The complexity of most virtual environments prevents them being rendered in real time even on modern graphics hardware. Knowledge of the visual system of the user viewing the envi...
Kirsten Cater, Alan Chalmers, Colin Dalton