Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
It is well known that the performance of a parallel discreteevent simulation (PDES) depends on the allocation of the workload to processors. In particular, poor performance may be...
Longevity of distributed computing middleware standards, such as CORBA, depend on their ability to support a range of applications by providing low overhead access in a uniform man...
Gautam H. Thaker, Patrick J. Lardieri, Chuck Winte...
This paper presents a new approach for continuous tracking of moving objects observed by multiple, heterogeneous cameras. Our approach simultaneously processes video streams from ...
Abstract. Developing distributed multiplayer games for ad-hoc networks is challenging. Consistency of the replicated shared state is hard to ensure at a low cost. Current consisten...