Users appropriate a technology innovation as they adapt and adapt to its capabilities. This paper argues that the appropriation of technology innovations
Streaming multimedia applications, such as video on demand or conferencing are increasingly deployed in heterogeneous and mobile environments including Workstations, PDAs, mobile p...
Slim Ben Atallah, Oussama Layaida, Noel De Palma, ...
This paper explains SAMO, an educational game for Spanish orthography. The game is an evolution of MITO, which was evaluated with real students. Using information obtained from th...
Cristina Carmona, David Bueno, Miguel A. Jim&eacut...