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AAAI
2010
14 years 11 months ago
To Max or Not to Max: Online Learning for Speeding Up Optimal Planning
It is well known that there cannot be a single "best" heuristic for optimal planning in general. One way of overcoming this is by combining admissible heuristics (e.g. b...
Carmel Domshlak, Erez Karpas, Shaul Markovitch
FDG
2009
ACM
15 years 4 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
CHI
2003
ACM
15 years 10 months ago
Sense and sensibility: evaluation and interactive art
HCI evaluation methods are useful for improving the design of interactive systems, yet they may be rejected by nontraditional technology disciplines such as media art. We have dev...
Gerd Andersson, Kristina Höök, Phoebe Se...
ATAL
2007
Springer
15 years 4 months ago
Extending character-based storytelling with awareness and feelings
Most Interactive Storytelling systems developed to date have followed a task-based approach to story representation, using planning techniques to drive the story by generating a s...
David Pizzi, Marc Cavazza, Jean-Luc Lugrin
MOBILITY
2009
ACM
15 years 2 months ago
Context-sensitive authorization in interaction patterns
Main requirement of recent computing environments, like mobile and then ubiquitous computing, is to adapt applications to context. On the other hand, access control generally trus...
Vincent Hourdin, Jean-Yves Tigli, Stephane Lavirot...