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ATAL
2010
Springer
14 years 11 months ago
Closing the learning-planning loop with predictive state representations
A central problem in artificial intelligence is to choose actions to maximize reward in a partially observable, uncertain environment. To do so, we must learn an accurate model of ...
Byron Boots, Sajid M. Siddiqi, Geoffrey J. Gordon
VISUALIZATION
2003
IEEE
15 years 3 months ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
FSTTCS
2008
Springer
14 years 11 months ago
Banach-Mazur Games on Graphs
We survey determinacy, definability, and complexity issues of Banach-Mazur games on finite and infinite graphs. Infinite games where two players take turns to move a token thro...
Erich Grädel
SAC
2006
ACM
15 years 3 months ago
Bootstrapping multi-party ad-hoc security
Increasingly pervasive computing throws up scenarios where users may wish to achieve some degree of security in their interaction with other people or equipment, in contexts where...
Sadie Creese, Michael Goldsmith, Bill Roscoe, Ming...
FOSSACS
2010
Springer
15 years 4 months ago
The Complexity of Synchronous Notions of Information Flow Security
The paper considers the complexity of verifying that a finite state system satisfies a number of definitions of information flow security. The systems model considered is one i...
Franck Cassez, Ron van der Meyden, Chenyi Zhang