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ICTAI
2010
IEEE
14 years 7 months ago
PKOPT: Faster k-Optimal Solution for DCOP by Improving Group Selection Strategy
A significant body of work in multiagent systems over more than two decades has focused on multi-agent coordination (1). Many challenges in multi-agent coordination can be modeled ...
Elnaz Bigdeli, Maryam Rahmaninia, Mohsen Afsharchi
FDG
2009
ACM
14 years 7 months ago
Toward a domain-independent framework to automate scaffolding of task-based learning in digital games
This poster describes a framework that automatically generates learning support scaffolds to guide task-based learning. The aim is to combine the exploratory learning principles p...
James M. Thomas, R. Michael Young
VISUALIZATION
1998
IEEE
15 years 2 months ago
Large scale terrain visualization using the restricted quadtree triangulation
Real-time rendering of triangulated surfaces has attracted growing interest in the last few years. However, interactive visualization of very large scale grid digital elevation mo...
Renato Pajarola
UMUAI
2010
136views more  UMUAI 2010»
14 years 8 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
ICES
2003
Springer
111views Hardware» more  ICES 2003»
15 years 3 months ago
Spiking Neural Networks for Reconfigurable POEtic Tissue
Abstract. Vertebrate and most invertebrate organisms interact with their environment through processes of adaptation and learning. Such processes are generally controlled by comple...
Jan Eriksson, Oriol Torres, Andrew Mitchell, Gayle...