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ICTCS
2001
Springer
15 years 2 months ago
Subtyping and Matching for Mobile Objects
In [BCC00], we presented a general framework for extending calculi of mobile agents with object-oriented features, and we studied a typed instance of that model based on Cardelli a...
Michele Bugliesi, Giuseppe Castagna, Silvia Crafa
NIPS
1997
14 years 11 months ago
Generalized Prioritized Sweeping
Prioritized sweeping is a model-based reinforcement learning method that attempts to focus an agent’s limited computational resources to achieve a good estimate of the value of ...
David Andre, Nir Friedman, Ronald Parr
CORR
2010
Springer
135views Education» more  CORR 2010»
14 years 10 months ago
Bounded Rationality, Strategy Simplification, and Equilibrium
It is frequently suggested that predictions made by game theory could be improved by considering computational restrictions when modeling agents. Under the supposition that player...
Hubie Chen
MOBICOM
2004
ACM
15 years 3 months ago
Using code collection to support large applications on mobile devices
The progress of mobile device technology unfolds a new spectrum of applications that challenges conventional infrastructure models. Most of these devices are perceived by their us...
Lucian Popa 0002, Irina Athanasiu, Costin Raiciu, ...
MONET
2011
14 years 19 days ago
Distributed Coalition Formation Games for Secure Wireless Transmission
Cooperation among wireless nodes has been recently proposed for improving the physical layer (PHY) security of wireless transmission in the presence of multiple eavesdroppers. Whil...
Walid Saad, Zhu Han, Tamer Basar, Mérouane ...