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FDG
2009
ACM
15 years 2 months ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
AVI
2010
14 years 11 months ago
A community based metaphor supporting EUD within communities
The paper proposes an approach to EUD focusing on communities: on the one hand, users are considered as a community of cooperating actors; on the other hand, applications and devi...
Marco P. Locatelli, Carla Simone
IWCMC
2006
ACM
15 years 3 months ago
Proposal for a cross-layer coordination framework for next generation wireless systems
Cross-Layer design has been the focus of several recent research efforts. Due to the highly variable nature of the links used in wireless communication systems and the resource-po...
Karim M. El Defrawy, Magda El Zarki, Mohamed M. Kh...
SCA
2007
15 years 3 days ago
Multiobjective control with frictional contacts
Standing is a fundamental skill mastered by humans and animals alike. Although easy for adults, it requires careful and deliberate manipulation of contact forces. The variation in...
Yeuhi Abe, Marco da Silva, Jovan Popovic
ICRA
2009
IEEE
164views Robotics» more  ICRA 2009»
15 years 4 months ago
Assigning cameras to subjects in video surveillance systems
— We consider the problem of tracking multiple agents moving amongst obstacles, using multiple cameras. Given an environment with obstacles, and many people moving through it, we...
Hazem El-Alfy, David Jacobs, Larry Davis