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AFRIGRAPH
2004
ACM
15 years 3 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...
ISORC
2008
IEEE
15 years 4 months ago
Toward Effective Multi-Capacity Resource Allocation in Distributed Real-Time and Embedded Systems
Effective resource management for distributed real-time embedded (DRE) systems is hard due to their unique characteristics, including (1) constraints in multiple resources and (2)...
Nilabja Roy, John S. Kinnebrew, Nishanth Shankaran...
IJCAI
1989
14 years 10 months ago
Real-Time AI Systems: A Definition and An Architecture
Speed alone is insufficient for real-time performance. We define real-time performance in terms of speed, responsiveness, timeliness, and graceful adaptation. We claim that all fo...
Rajendra T. Dodhiawala, N. S. Sridharan, Peter Rau...
ICDCS
2008
IEEE
15 years 4 months ago
Online Optimization for Latency Assignment in Distributed Real-Time Systems
As distributed real-time applications gain in popularity, a key challenge is to allocate resources so that diverse realtime requirements (including non-real-time applications), di...
Cristian Lumezanu, Sumeer Bhola, Mark Astley
MIR
2003
ACM
161views Multimedia» more  MIR 2003»
15 years 2 months ago
Highlight scene extraction in real time from baseball live video
This paper proposes a method to automatically extract highlight scenes from sports (baseball) live video in real time and to allow users to retrieve them. For this purpose, sophis...
Yasuo Ariki, Masahito Kumano, Kiyoshi Tsukada