—Ultra large scale (ULS) systems are future software intensive systems that have billions of lines of code, composed of heterogeneous, changing, inconsistent and independent elem...
Our work presents a mechanism designed for the selection of the optimal information provider in a multi-agent, heterogeneous and unsupervised monitoring system. The selfadaptation...
Many mathematical models have been proposed to evaluate the execution performance of an application with and without checkpointing in the presence of failures. They assume that th...
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Existing and upcoming distributed multimedia applications require highly diverse services to satisfy their communication needs. Service integrated communication systems should be c...