We describe a system for the texture-based direct volume visualization of large data sets on a PC cluster equipped with GPUs. The data is partitioned into volume bricks in object ...
The paper discusses an advanced approach for 3DTV services that is based on the concept of an N x video-plusdepth data representation. It particularly considers aspects of interop...
An system-level power management technique for massively distributed wireless microsensor networks is proposed. A power aware sensor node model is introduced which enables the embe...
In this paper, we present a theoretical analysis of the error with three basic Monte Carlo radiosity algorithms, based on continuous collision shooting random walks, discrete coll...
We present a new adaptive sampling strategy for ray tracing. Our technique is specifically designed to handle multidimensional sample domains, and it is well suited for efficientl...
Toshiya Hachisuka, Wojciech Jarosz, Richard Peter ...