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SIBGRAPI
2005
IEEE
16 years 1 months ago
Component-Based Adaptive Sampling
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rend...
Kurt Debattista, Alan Chalmers
189
Voted
ICIAR
2005
Springer
16 years 29 days ago
Scalable e-Learning Multimedia Adaptation Architecture
A neglected challenge in existing e-Learning (eL) systems is providing access to multimedia to all users regardless of environmental conditions such as diverse device capabilities,...
Mazen Almaoui, Konstantinos N. Plataniotis
ICN
2005
Springer
16 years 29 days ago
Quality Adapted Backlight Scaling (QABS) for Video Streaming to Mobile Handheld Devices
Abstract. For a typical portable handheld device, the backlight accounts for a significant percentage of the total energy consumption (e.g., around 30% for a Compaq iPAQ 3650). Su...
Liang Cheng, Stefano Bossi, Shivajit Mohapatra, Ma...
VISUALIZATION
2003
IEEE
16 years 22 days ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
FCCM
2002
IEEE
133views VLSI» more  FCCM 2002»
16 years 12 days ago
Reconfigurable Shape-Adaptive Template Matching Architectures
This paper presents three reconfigurable computing approaches for a Shape-Adaptive Template Matching (SA-TM) method to retrieve arbitrarily shaped objects within images or video f...
Jörn Gause, Peter Y. K. Cheung, Wayne Luk