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AIIDE
2006
15 years 19 days ago
The NERO Video Game
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
BC
2010
163views more  BC 2010»
14 years 8 months ago
Action and behavior: a free-energy formulation
We have previously tried to explain perceptual inference and learning under a free-energy principle that pursues Helmholtz's agenda to understand the brain in terms of energy ...
Karl J. Friston, Jean Daunizeau, James Kilner, Ste...
ASSETS
2004
ACM
15 years 4 months ago
A web accessibility service: update and findings
We report here on our progress on a project first described at the ASSETS 2002 conference. At that time, we had developed a prototype system in which a proxy server intermediary w...
Vicki L. Hanson, John T. Richards
CASON
2009
IEEE
15 years 6 months ago
Social Network - An Autonomous System Designed for Radio Recommendation
This paper describes the functions of a system proposed for the music tube recommendation from social network data base. Such a system enables the automatic collection, evaluation...
Grzegorz Dziczkowski, Lamine Bougueroua, Katarzyna...
DATE
2009
IEEE
107views Hardware» more  DATE 2009»
15 years 6 months ago
User-centric design space exploration for heterogeneous Network-on-Chip platforms
- In this paper, we present a design methodology for automatic platform generation of future heterogeneous systems where communication happens via the Network-onChip (NoC) approach...
Chen-Ling Chou, Radu Marculescu