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ICALT
2009
IEEE
15 years 9 months ago
A General Architecture for the Integration of Educational Videogames in Standards-compliant Virtual Learning Environments
Although Virtual Learning Environments have become popular educational tools, they remain a very active research topic. Two important aspects being discussed for next-generation V...
Ángel del Blanco, Javier Torrente, Pablo Mo...
233
Voted

Book
778views
17 years 3 months ago
Gaussian Processes for Machine Learning
"Gaussian processes (GPs) provide a principled, practical, probabilistic approach to learning in kernel machines. GPs have received increased attention in the machine-learning...
Carl Edward Rasmussen and Christopher K. I. Willia...
ISCAS
2007
IEEE
149views Hardware» more  ISCAS 2007»
15 years 11 months ago
Low-Power Circuits for Brain-Machine Interfaces
—This paper presents work on ultra-low-power circuits for brain–machine interfaces with applications for paralysis prosthetics, stroke, Parkinson’s disease, epilepsy, prosthe...
Rahul Sarpeshkar, Woradorn Wattanapanitch, Benjami...
ICALT
2009
IEEE
15 years 12 months ago
ICOPER Big Picture Modelling the Central Concepts of Competency-Driven Learning
Competency based learning is seen as a means to make the educational system more adapt to cater for , the learners’ professional development and the need to increase their futur...
Tore Hoel, Vana Kamtsiou
ICALT
2006
IEEE
15 years 11 months ago
Serving Learning and Assessment in SCALE
In this paper, we present a web-based educational setting, referred to as SCALE (Supporting Collaboration and Adaptation in a Learning Environment), which aims to serve leaning an...
Maria Grigoriadou, Evangelia Gouli, Agoritsa Gogou...