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» Adaptive Mesh Refinement in Titanium
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SIAMSC
2008
129views more  SIAMSC 2008»
14 years 11 months ago
Bottom-Up Construction and 2: 1 Balance Refinement of Linear Octrees in Parallel
Abstract. In this article, we propose new parallel algorithms for the construction and 2:1 balance refinement of large linear octrees on distributed memory machines. Such octrees a...
Hari Sundar, Rahul S. Sampath, George Biros
VISUALIZATION
1998
IEEE
15 years 4 months ago
Smooth view-dependent level-of-detail control and its application to terrain rendering
The key to real-time rendering of large-scale surfaces is to locally adapt surface geometric complexity to changing view parameters. Several schemes have been developed to address...
Hugues Hoppe
MOC
2010
14 years 6 months ago
Sharply local pointwise a posteriori error estimates for parabolic problems
Abstract. We prove pointwise a posteriori error estimates for semi- and fullydiscrete finite element methods for approximating the solution u to a parabolic model problem. Our esti...
Alan Demlow, Charalambos Makridakis
VMV
2000
169views Visualization» more  VMV 2000»
15 years 1 months ago
A Non-Linear Subdivision Scheme for Triangle Meshes
Subdivision schemes are commonly used to obtain dense or smooth data representations from sparse discrete data. E. g., B-splines are smooth curves or surfaces that can be construc...
Stefan Karbacher, Stephan Seeger, Gerd Häusle...
CGF
2006
118views more  CGF 2006»
14 years 12 months ago
Texture Adaptation for Progressive Meshes
Level-of-detail modeling is a vital representation for real-time applications. To support texture mapping progressive meshes (PM), we usually allow the whole PM sequence to share ...
Chih-Chun Chen 0002, Jung-Hong Chuang