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» Adaptive Prefetching Technique for Shared Virtual Memory
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VRST
1998
ACM
15 years 1 months ago
Multi-resolution model transmission in distributed virtual environments
Distributed virtual environments allow users at di erent geographical locations to share and interact within a common virtual environment via a local network or through the Intern...
Jimmy H. P. Chim, Rynson W. H. Lau, Antonio Si, Ho...
ADBIS
1998
Springer
180views Database» more  ADBIS 1998»
15 years 1 months ago
Designing Persistence for Real-Time Distributed Object Systems
An implementation of persistent object store for real-time systems with strict processing time constraints is a challenging task, because many traditional database techniques, e.g....
Igor Nekrestyanov, Boris Novikov, Ekaterina Pavlov...
HPCA
1999
IEEE
15 years 1 months ago
Improving the Accuracy vs. Speed Tradeoff for Simulating Shared-Memory Multiprocessors with ILP Processors
Previous simulators for shared-memory architectures have imposed a large tradeoff between simulation accuracy and speed. Most such simulators model simple processors that do not e...
Murthy Durbhakula, Vijay S. Pai, Sarita V. Adve
ASPLOS
2010
ACM
15 years 4 months ago
Addressing shared resource contention in multicore processors via scheduling
Contention for shared resources on multicore processors remains an unsolved problem in existing systems despite significant research efforts dedicated to this problem in the past...
Sergey Zhuravlev, Sergey Blagodurov, Alexandra Fed...
MSE
2002
IEEE
135views Hardware» more  MSE 2002»
15 years 2 months ago
The Impact of SMT/SMP Designs on Multimedia Software Engineering - A Workload Analysis Study
This paper presents the study of running several core multimedia applications on a simultaneous multithreading (SMT) architecture and derives design principles for multimedia soft...
Yen-Kuang Chen, Rainer Lienhart, Eric Debes, Matth...