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» Adaptive QoS for Educational User Created Content(UCC)
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AAMAS
2012
Springer
12 years 2 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
WWW
2008
ACM
14 years 7 months ago
m-Dvara 2.0: Mobile & Web 2.0 Services Integration for Cultural Heritage
Web 2.0 marks a new philosophy where user is the main actor and content producer: users write blogs and comments, they tag, link, and upload photos, pictures, videos, and podcasts...
Paolo Coppola, Raffaella Lomuscio, Stefano Mizzaro...
CORR
2004
Springer
208views Education» more  CORR 2004»
13 years 6 months ago
Business Intelligence from Web Usage Mining
The rapid e-commerce growth has made both business community and customers face a new situation. Due to intense competition on the one hand and the customer's option to choose...
Ajith Abraham
AH
2008
Springer
14 years 19 days ago
Analysing High-Level Help-Seeking Behaviour in ITSs
Abstract. In this paper, we look at initial results of data mining students’ help-seeking behaviour in two ITSs: SQL-Tutor and EER-Tutor. We categorised help given by these tutor...
Moffat Mathews, Tanja Mitrovic, David Thomson
ERCIMDL
2005
Springer
80views Education» more  ERCIMDL 2005»
13 years 11 months ago
Strategies for Reprocessing Aggregated Metadata
The OAI protocol facilitates the aggregation of large numbers of heterogeneous metadata records. In order to make harvested records useable in the context of an OAI service provide...
Muriel Foulonneau, Timothy W. Cole