In the paper we present a model based method for generating 3D face models from multiple images by means of an energy minimization algorithm. The energy function takes into accoun...
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
The WALK mode is one of the most common navigation interfaces for 3D virtual environments. However, due to the limited view angle and low frame rate, users are often blocked by ob...
Current trends suggest future software systems will comprise collections of components that combine and recombine dynamically in reaction to changing conditions. Service-discovery...
Christopher Dabrowski, Kevin L. Mills, Jesse Elder
The distortion caused by an interactive fisheye lens can make it difficult for people to remember items and locations in the data space. In this paper we introduce the idea of vis...