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» Adaptive Support for Distributed Collaboration
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MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 8 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
137
Voted
COOPIS
2002
IEEE
15 years 8 months ago
An Evolvable Framework for Perceptual Collaborative Applications
The Neem Platform is a research test bed for Project Neem, concerned with the development of socially and culturally aware collaborative systems in a wide range of domains, through...
Paulo Barthelmess, Clarence A. Ellis, The Neem Pla...
CVPR
2009
IEEE
16 years 7 months ago
Distributed Volumetric Scene Geometry Reconstruction With a Network of Distributed Smart Cameras
Central to many problems in scene understanding based on using a network of tens, hundreds or even thousands of randomly distributed cameras with on-board processing and wireless c...
Shubao Liu, Kongbin Kang, Jean-Philippe Tarel and ...
INFFUS
2010
143views more  INFFUS 2010»
15 years 1 months ago
A multi-agent systems approach to distributed bayesian information fusion
This paper introduces design principles for modular Bayesian fusion systems which can (i) cope with large quantities of heterogeneous information and (ii) can adapt to changing co...
Gregor Pavlin, Patrick de Oude, Marinus Maris, Jan...
PDP
2006
IEEE
15 years 9 months ago
A Coordination-Level Middleware for Supporting Flexible Consistency in CSCW
Highly interactive collaborative applications need to offer each user a consistent view of the interactions represented by the streams exchanged between dispersed groups of users....
Cezar Plesca, Romulus Grigoras, Philippe Qué...