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DIGITEL
2008
IEEE
15 years 11 months ago
Development of Educational Videogames in m-Learning Contexts
The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Pablo Lavín-Mera, Pablo Moreno-Ger, Baltasa...
GECCO
2009
Springer
188views Optimization» more  GECCO 2009»
15 years 9 months ago
Exploiting multiple classifier types with active learning
Many approaches to active learning involve training one classifier by periodically choosing new data points about which the classifier has the least confidence, but designing a co...
Zhenyu Lu, Josh Bongard
AIIDE
2009
15 years 6 months ago
Learning Character Behaviors Using Agent Modeling in Games
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
Richard Zhao, Duane Szafron
IJON
2010
119views more  IJON 2010»
15 years 3 months ago
Hyperparameter learning in probabilistic prototype-based models
We present two approaches to extend Robust Soft Learning Vector Quantization (RSLVQ). This algorithm for nearest prototype classification is derived from an explicit cost functio...
Petra Schneider, Michael Biehl, Barbara Hammer
IVC
2010
128views more  IVC 2010»
15 years 3 months ago
Online kernel density estimation for interactive learning
In this paper we propose a Gaussian-kernel-based online kernel density estimation which can be used for applications of online probability density estimation and online learning. ...
Matej Kristan, Danijel Skocaj, Ales Leonardis