The educational gaming field is rapidly growing both in acceptance and variety. Within this variety, the technological evolution of wireless/handheld (W/H) computing devices is op...
Many approaches to active learning involve training one classifier by periodically choosing new data points about which the classifier has the least confidence, but designing a co...
Our goal is to provide learning mechanisms to game agents so they are capable of adapting to new behaviors based on the actions of other agents. We introduce a new on-line reinfor...
We present two approaches to extend Robust Soft Learning Vector Quantization (RSLVQ). This algorithm for nearest prototype classification is derived from an explicit cost functio...
In this paper we propose a Gaussian-kernel-based online kernel density estimation which can be used for applications of online probability density estimation and online learning. ...