A number of authentication protocols have been proposed recently, where at least some part of the authentication is performed during a phase, lasting $n$ rounds, with no error corr...
This paper provides an algorithmic framework for learning statistical models involving directed spanning trees, or equivalently non-projective dependency structures. We show how p...
Terry Koo, Amir Globerson, Xavier Carreras, Michae...
The so called MSO-problem, – a simple superposition of two or more sinusoidal waves –, has recently been discussed as a benchmark problem for reservoir computing and was shown ...
User satisfaction in computer games seems to be influenced by game balance, the level of challenge faced by the user. This work presents an evaluation, performed by human players,...
Gustavo Andrade, Geber Ramalho, Alex Sandro Gomes,...
The central problem that this paper addresses is how to manage dynamic change within game environments in response to variable player requirements and ability. In particular, we di...