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TOG
2008
154views more  TOG 2008»
15 years 3 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
EDUTAINMENT
2006
Springer
15 years 5 months ago
The ARTable: An AR-Based Tangible User Interface System
Augmented Reality (AR) and Tangible User Interface (TUI) have been proven to provide intuition to human computer interface with richness of a tactile sense. Recent implementations ...
Youngmin Park, Woontack Woo
125
Voted
CHI
2010
ACM
15 years 10 months ago
Model-driven development of advanced user interfaces
This paper reports on the 2nd Workshop on Model Driven Development of Advanced User Interfaces (MDDAUI’06) held on October 2nd, 2006 at the MoDELS’06 conference in Genova, Ital...
Jan Van den Bergh, Gerrit Meixner, Kai Breiner, An...
107
Voted
UIST
1991
ACM
15 years 6 months ago
SUIT: the Pascal of user interface toolkits
User interface support software, such as UI toolkits, UIMSs, and interface builders, are currently too complex for undergraduates. Tools typically require a learning period of sev...
Randy Pausch, Nathaniel R. Young II, Robert DeLine
CHI
1995
ACM
15 years 6 months ago
Interactive Sketching for the Early Stages of User Interface Design
Current interactive user interface construction tools are often more of a hindrance than a benefit during the early stages of user interface design. These tools take too much time...
James A. Landay, Brad A. Myers