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» Adaptive Volumetric Shadow Maps
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66
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CGF
2010
107views more  CGF 2010»
14 years 10 months ago
Adaptive Volumetric Shadow Maps
Marco Salvi, Kiril Vidimce, Andrew Lauritzen, Aaro...
96
Voted
SIGGRAPH
2000
ACM
15 years 2 months ago
Deep shadow maps
We introduce deep shadow maps, a technique that produces fast, high-quality shadows for primitives such as hair, fur, and smoke. Unlike traditional shadow maps, which store a sing...
Tom Lokovic, Eric Veach
98
Voted
EGH
2010
Springer
14 years 8 months ago
Real time volumetric shadows using polygonal light volumes
This paper presents a more efficient way of computing single scattering effects in homogeneous participating media for real-time purposes than the currently popular ray-marching b...
Markus Billeter, Erik Sintorn, Ulf Assarsson
123
Voted
CGF
2007
171views more  CGF 2007»
14 years 10 months ago
High-Quality Adaptive Soft Shadow Mapping
The recent soft shadow mapping technique [GBP06] allows the rendering in real-time of convincing soft shadows on complex and dynamic scenes using a single shadow map. While attrac...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
111
Voted
JCST
2010
147views more  JCST 2010»
14 years 8 months ago
Volumetric Vector-Based Representation for Indirect Illumination Caching
Abstract This paper introduces a caching technique based on a volumetric representation that captures low-frequency indirect illumination. This structure is intended for efficient ...
Romain Pacanowski, Xavier Granier, Christophe Schl...